Yuriy Netesov
Senior Software Engineer
- Netherlands, Amsterdam area
- 061 394 92 60 (workdays, from 13:00 till 17:00)
- yuriy.netesov@gmail.com
- http://dehun.space
- http://github.com/dehun
- http://bitbucket.org/dehun
- https://www.hackerrank.com/dehun Haskell
- http://www.checkio.org/user/yuriy.netesov/
Summary
~12 years of commercial software development experience including such domains as cluster management/monitoring software, embedded navigation systems, gamedev, server-side/backend systems, video-delivery, cybersecurity.
Value driven developer with passion to built software in a way that best matches business needs.
I like distributed systems, functional programming, "zero" latency, performance optimizations, algorithms.
Languages where I got most expertise are C++, Scala, Python.
Value driven developer with passion to built software in a way that best matches business needs.
I like distributed systems, functional programming, "zero" latency, performance optimizations, algorithms.
Languages where I got most expertise are C++, Scala, Python.
Legal status
Dutch citizen. No visa sponsorship or 30% ruling is required.
ActiveVideo
- http://activevideo.com
- Senior Software Developer
- September 2021 - present
- Hilversum, Netherlands
- c++17, boost, standard library, catch2, trompeloeil
- python, py.test
- linux, git, gitlab, gitlab ci, docker
- Optimized appcloud fingeprinting technology which allowed certain application to run on the platform way smoother
- Refactored and partially rewrite HLS handling code - more performance, better readability/extendability and fixed bunch of bugs
- Fixed numerous platform bugs which stabilized bunch of applications on the platform
Woov
- http://woovapp.com
- Senior backend developer -> Backend tech/team lead
- April 2019 - August 2021 (2 years 5 month)
- Amsterdam, Netherlands
- Scala, cats, cats-effect, fs2, http4s, doobie, sangria, circe, scalapb, elastic-4s, pureconfig, scalikejdbc, monocle, magnolia, scalajs
- postgresql, elasticsearch, neo4j, firebase rtdb, firebase firestore, kafka, rabbitmq
- aws, aws-cdk (typescript), aws ecs, aws ecr, aws rds, aws elastic, aws s3
- sbt, git, pants-build, gitlab, docker, linux, shell scripting
- python, pytest, asyncio, aiohttp
- datadog, opentracing, kamon
- Saved the day by making p95 request handling 10 times faster, right before the biggest festival - turning a huge disaster into huge victory
- Implemented new CMS using scalajs and scalajs-react
- Played scrum master role, introduced feature teams with guilds which improved daily communications
- Designed and implemented some reusable parts for microservices to make start of a new microservice painless
- Fixed numerous performance problems and memory leaks, which had visible effect on stability
- Designed tracing and monitoring modules which improved incident response times
- Organized hackathon to introduce api integration tests into the team and made it part of normal development practice
- Designed and implemented in-memory cache with invalidation through rabbitmq/kafka messages - integrated into tooling used by content managers, replacing old implementation, this made content updates visible instantly
- Migrated backend build from pants-build into sbt, which enabled team to benefit from some widespread tools (like scalapb, scalajs, etc)
- Lead the effort of removing outdated scaldi dependency injection in favor of di through constructors and tagless final
- Designed and participated in re-implementation of event search feature, significantly improving speed and stability in comparison to old implementation
- Implemented location based cache for events for blazingly fast lookup of events
- Implemented numerous features
- Introduced numerous best practices and process improvements into company and team
- Improved compilation time making it 2 times faster, enabling faster compile-run loop for team members.
- Brought down number of compile warnings from over 10k to 0
ReaQta
- http://reaqta.com
- Backend Software Developer
- April 2018 - March 2019 (11 months)
- Amsterdam, Netherlands
- Scala, akka, akka http, akka streams, akka cluster, akka persistence, http4s, doobie, slick
- circe, cats, specs2, scalatest
- Cassandra, Elasticsearch
- Kamon, prometheus
- git, gitlab, jenkins, ansible
- Linux, docker, python, bash/sh scripts, nginx
- Implementation of various subsystems from scratch
- Built sumulator/load testing system from scratch
- Built 3rd-party analytics integration micro-service from scratch
- Horizontal scaling of the platform (akka-cluster)
- Implementation of custom split brain resolver(akka-cluster)
StackState/Xebia
- http://stackstate.com
- Backend Software Developer
- October 2017 - March 2018 (6 months)
- Utrecht, Netherlands
- Scala, akka, akka http, akka stream, scalaz, scalatest, spray-json
- Java 8
- HDFS, HBase, kafka
- Linux, python, bash/sh scripts
- aws, ansible, terraform
ActiveVideo
- http://activevideo.com
- Senior Software Developer
- January 2016 - September 2017 (1 year 9 months)
- Hilversum, Netherlands
Used technologies:
- Java 8, Scala, netty
- C++11/14 (gcc toolchain, boost, standard library, gtest/gmock, ...)
- Python (python2, tornado, py.test, ansible, pypcap, dpkt, ...)
- Clustering, Double phase commit, failure detection, transactions
- Linux, bash/sh scripts
- Intel Media SDK (hardware transcoding)
- Video delivery related - ffmpeg, mpeg2 TS, h264, mpeg2
- ActiveMq, TCP/IP, IGMPv3
- Clustering solutuion hardening - better handling of network partitioning and failure detection
- Design and implementation of Smart Multiplexing
- Introduced a special tool to capture user interactions on production and replay them on debug system
- Refactored/bugfixed component test framework into something usable
- Refactored statistics delivery pipeline (scala, activemq, netty)
- Plenty of bug fixes and small features has been done
Bright Computing
- http://brightcomputing.com
- Software Developer
- August 2014 - December 2015 (1 year 5 months)
- Amsterdam, Netherlands
My responsibilities:
- design and implementation of a new features
- unit tests writing
- support and refactoring of old code
- interviewing new candidates
- best practices integration
- C++14 (gcc toolchain, boost, standard library, gtest/gmock, ...)
- Python (python2, tornado, jinja2, fabric, mock, ...)
- mysql (sql)
- linux (and a lot of standard stuff integration like named, dhclient, ntpd, ...)
- perl, bash/sh scripts writing
- Implemented a lot of core subsystems with nice unit tests coverage
- Refactored some old subsystems
- Fixed a lot of bugs in old code
- Unit testing integrations
- CI (jenkins) integrations
- C++11/14 migration
- Code review introduction
- Helped with migration to Jira and Agile/Scrum like process
Cloudmade
- http://cloudmade.com
- Senior Software Developer
- November 2012 - July 2014 (1 year 9 months)
- Kiev, Ukraine
These technologies can be found in in-dash and on-dash navigation systems in cars.
Technologies used:
- C++ (STL, boost, sqlite, spatialite),
- Python (sqlalchemy, gevent, bottle, AMQP, rabbitmq)
- postgresql
- Client/Server, TCP/IP, GNU/Linux, Android, WinCE
- Git, SVN
- CMake, bash/sh scripting
- Agile/Scrum
- TDD
- Code review, pair programming
- Design/Implementation of new features
- Customer communications, support cases and delivery process handling
- Bug fixing
- Refactoring of old code(10+ years)
- Interviewing with new candidates
- Integration of unified build system
- Design/Implementation of several new features from scratch (keyword search, push notifications, etc)
- Grow from regular developer to one of the key persons
- Design and implementation from scratch of some web services with python
- Work process support and improvements: code review, continuous integration, branch-per-feature
- High unit tests coverage of new functionality
Dark Joker games
- http://djm.kiev.ua
- Server-side Software developer
- April 2011 - October 2012 (1 year 7 months)
- Kiev, Ukraine
My main responsibility was developing of new features for a social game backend.
Game have been hosted on many social platforms: vk.com, odnoklasniki.ru, my.mail.ru.
Technologies:
- C++ (STL, boost)
- Python
- MySql
- CMake
- Client/Server, TCP/IP
- GNU/Linux
- Code review
- Pair programming
- Architecture of server side subsystems (game subsystems and core functional subsystems)
- Massive refactoring of old code
- Bugfix and analysis of crashes
- Increasing of server performance and stability
- Designed almost all new features with proper OOP/OOD design
- Integrated modern software techniques and approaches: agile, code review, branch-per-feature model
- Integrated mercurial, boost and other modern instruments into team work flow
Ubisoft Ukraine
- http://ubi.com
- Software developer
- January 2010 - November 2010 (11 months)
- Kiev, Ukraine
You can find information about the game here: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Conviction
My main responsibility was network libraries porting and porting of general game code to a Mac Os X. Technologies:
- C++
- Client/Server, TCP/IP
- Perl
- Bash scripting
- Xcode
- A lot of internal Ubi technologies
- Porting of core subsystems of the game from PC platform to Mac Os X
- Porting of network subsystems from PC to Mac Os X
- Code review
- Ported all network and some core libraries
- Ported big amount of code using manual and automated approaches
Vogster Entertainment LLC
- http://vogster.com
- Server-side Software Developer
- January 2008 - October 2009 (1 year 10 months)
- Kiev, Ukraine
- C++03(STL), C++/Cli, C#
- RakNet
- Client/Server, TCP/IP
- XML/XSLT
- Agile
- Code review
- Pair programming
- Unit testing
- Design and implementation of backend game subsystems parts
- Optimization and profiling of backend cluster, performance testing
- Protocol generation tools support and development
- Distributed subsystems algorithms design and implementation
- Wrappers for C/C++ libs to C# code writing
- Bugfix
- Introduced many fault tolerant principles and implemented them
- Several new game logic features implementation
- Great server code optimization
- Profiling tools developed
- RakNet wrapper for C# code implementation